Setup 1:
It's not equalized. If set up on two bolts, it violates the non-extending principle.
he knows what you did last summer
The first time I visited Neverland, the trail was so overgrown that we took a few wrong turns to find the crag.
Vegetation doesn’t scream “Climbing Capital of the Philippines”, the dream that some people thought it would be when development began.
No amount of limestone can turn a destination into the capital of anything if locals don’t frequent the crag. The “never” in Neverland has started to take on a new meaning.
Fortunately, I found a climbing partner who was willing to do the 20-minute hike with me whenever our schedules align (that’s about every weekend with a few gaps here and there).
Spiderwebs make Neverland unique. Bolts covered in webs as if an allusion to the superhero many want to be; or a gift wrap to anyone willing to experience the gift of movement that the climbs offer.
The bolters did a masterclass (can we still say “master”??) in finding lines in, around, and under the tufas that Neverland holds.
Reaching around tufas is often a game of “wish-me-luck.” Climbing away from the rock face and on to tufas can make the climbing feel exposed even as the bolts are right within an arm’s length.
For real now, what makes Neverland unique is the three dimensional climbing that tufas and random features for you to do. That’s like climbing on lots of volumes and macros, for my fellow gym rats out there.
The other thing: the grading is wild. Because most climbs haven’t been repeated many times, we’ll have to take on the word of the first ascensionists and the few repeats the lines have had. You can expect a climb to be soft or terribly hard; and wish for the best.
The crag sits just a little over 600 meters from the parking area. A 20-minute hike if you go really, really slow. It’s a mystery why it’s not getting more climbs.
Here are examples of antagonistic setting:
"Antagonistic" setting is not an industry term. I just made it up.
Challenging moves are necessary to keep climbers interested. But we can also strive for beauty and elegance -- even on burly moves (who says a beast can't be beautiful?).
An antagonistic approach works like this:
How can I make this sequence hard to force someone to do the beta that I want?
A protagonistic approach works like this:
I want to create this cool move I have in my mind. How can I help my climbers do that move?
Instead of using holds as barriers to force a move, why don't we use them as tools that will help climbers move beautifully?
Maybe the difference between antagonistic and protagonistic is just the framing. But the frame does affect the picture we make.
Don Norman's book, The Design of Everyday Things, talks about the concept of affordances: these are features that allow someone to do something.
For example, the backseat of a chair allows us to lean back.
Maybe we need to start thinking of holds as affordances: things that we give to climbers so they can have fun.
Example 1:
I need to screw holds far enough to force a dynamic sequence.
Alternate solution:
Can I force a body position that forces them away from the next hold? So that they will be forced to use power and dynamism to get to the next hold? Can I use body tension to force a dynamic move if they let go of one limb?
Example 2:
I will make the first and last sequences cruxy.
Alternate solution:
These things work in the Olympics because it's hard to separate the field in top-level competition.
But at commercial gym is really just a leisure center. There's not leisure in not being able to get on a problem or falling at the very top.
I remember when I was climbing in Danao, the bolter (Algin) said he could end some of his hard lines somewhere in the middle. But why not give climbers an extra set of juggy sequences for a victory lap?
I like this mindset. Even the Tour de France ends in a champagne "race" around Paris.
Example 3:
I will angle this crimp vertically so that it makes for a dicey foothold.
Alternate solution:
Awkward footholds, gastons, and undercuts do make a move hard. But consider the wrist and ankle positions that you are forcing. Think: an injured customer is a non-paying customer.